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Top: Computers: Programming: Languages: C : Memory_Management:
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» Effective C++ Memory Allocation - Using several features of the language, this article presents a framework for resource allocation which is temporally deterministic, provides for callback, provides memory pools, and can provide for deadlock prevention.
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» Memory Management in C++ - Covers the design of a global memory manager that is as fast and space-efficient as per-class allocators.
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» Smart Pointers in Boost - Introduces smart pointers and takes a look at Boosts various smart pointer templates (scoped_ptr, scoped_array, shared_ptr, and shared_array).
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» The Rule of The Big Two - Matthew and Bjorn update the well-known Rule of The Big Three, explaining which one of those member functions is not always needed. (October 1, 2004)
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» Smart Pointers in C++ - Andrei Alexandrescu discusses smart pointers, from their simplest aspects to their most complex ones and from the most obvious errors in implementing them to the subtlest ones--some of which also happen to be the most gruesome. (April 18, 2003)
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» C++ Memory and Resource Management - Stephen Dewhurst discusses how the various features of C++ are used together in memory management, how they sometimes interact in surprising ways, and how to simplify their interactions. (January 24, 2003)
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» To New, Perchance to Throw, Part 1 - Explains why a class that provides its own class-specific operator new(), or operator new[](), should also provide corresponding class-specific versions of plain new, in-place new, and nothrow new. (March, 2001)
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» Containers in Memory: How Big Is Big? - Answers the question of how much memory the various standard containers use to store the same number of objects of the same type T. (January, 2001)
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» Using auto_ptr Effectively - Explains why auto_ptr neatly solves common C++ design and coding problems, and why using it can lead to more robust code. (October, 1999)
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» Counted Body Techniques - Introduces two key concepts: the use of a generic requirements based approach to simplify and adapt the use of the counted body pattern and the ability to dynamically and non-intrusively add capabilities to fixed types using the runtime mixin pattern. (April, 1998)
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